📚 Learn

The Landing Revolution

Landing a rocket is hard: you're falling fast, carrying just enough fuel, and the engine is often too strong to hover. Here's how people learned to do it, and the physics you're fighting in the game.

🧪 Hoverslam Lab

When should you light the engine so you reach zero speed exactly at the ground?

Ignoring air drag: net braking = g × (TWR − 1). Ignition height = v² ÷ (2 × net braking). Burn time = v ÷ net braking. In the game drag helps you on Earth and Titan, so real ignition can come a bit later.

Orange: coasting (engine off). Blue: landing burn. Dashed: what happens if you light up 2 seconds late.

🗓️ Landing Timeline

Real events, real dates. Tap “Fly it” to play the matching level.

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🪐 Worlds compared

The four places you can land in the game.

WorldSurface gravityvs EarthAirWhat it means for landing
🌍 Earth9.81 m/s²100%ThickDrag slows you and wind pushes you around. Boosters need a strong, short burn.
🌕 Moon1.62 m/s²~17%NoneNo drag and no wind, but also no air to slow you: every metre per second has to be burned off.
🔴 Mars3.71 m/s²~38%Very thin (<1% of Earth's pressure)Too thin for parachutes alone, thick enough for dust storms. Engines do most of the work.
🟠 Titan1.35 m/s²~14%Dense (~1.5× Earth's pressure)You drift down slowly, like sinking through syrup, but breezes shove you sideways.